Other recent Campaign Server updates (I've posted these to Discord, but maybe some people haven't seen them there):
- You can switch sides. So if one side looks to need help, please consider switching. It's a lot more fun to fly if the two sides are relatively equal in strength. - HQ decided that frontline forces should be allowed to exercise their own initiative more. So turning the map requires just a few key primary targets designated by HQ - BUT in addition to that, it will require quite a lot of additional objectives, which you can choose at your discretion.
- Start airports for ferry & repair missions have been slightly expanded.
* For Red, start airports now include Farnborough, Odiham, Upavon, Netheravon, Larkhill, and White Waltham
* For Blue, new airports for starting ferry/repair missions are Beauvais Nivillers, Beauvais Tille, and Crecy.
- Points for completing a repair/ferry mission have been increased somewhat
- I found & fixed some bugs bug in awarding individual points for completing the repair/ferry missions, that happened in some situations.
- Tweaked the primary objective assignment system. With the new objective system, most objectives are determined by local initiative and only a few really key objectives are assigned by HQ
- With this update, it was hard to determine how much remained (ie, how many points, how many objectives to take out) to turn the map. All the primaries were gone - but no map turn! Now what? Well, now the Tab-4-2 command listing remaining primary objectives (or chat command <obj or the online General Situation Map) will include a summary like this:
Quote:Quote:REMAINING BLUE PRIMARY OBJECTIVES:
.....
Remaining objective points to turn map: 175/200 (if all primary objectives destroyed)
So that should give you an idea of how many enemy objectives you need to go after to turn the map.
- The idea behind being able to choose more of you own objectives, is that you can decide strategically which objectives might be most worth your while. Maybe you decide to cripple the enemy by going after their fuel reserves most of all, maybe you try to deny them key airports, maybe you work to take out their radar capability, etc. Maybe you take out their resupply airports!! Whatever it is, you can determine a strategy that works to accomplish your war aims and pursue it - without quite so much interference from HQ.
- Tips for taking out a moving or ship-type objective - like shore patrols and submarines: One of the RED objectives right now says to recon out on the middle of the ocean somewhere. So . . . that is bound to be some kind of MOBILE naval objective, maybe a destroyer or submarine or something.
Those objectives are going to START within the area given but they are mobile, so they might leave that relatively small area before you get it reconned. However, as a rule all the naval type objectives will patrol the general area where they were first found. They are mobile, ie, continually moving, but they are still assigned to a general area to patrol. So you might find them a sector or two away, or maybe even 3 or 4 sectors away, but you won't find them randomly way on the other side of the map.
So if you recon that immediate area first but don't find the objective, then just continue reconning in a search pattern of the surrounding area and with some luck you will eventually find it.
Also . . . these ships/submarines and the shore patrols are TRULY MOBILE objectives. Meaning that they are vehicles or ships of some kind and they are driving and moving around continuously. This is a bit different from a mobile radar or mobile armour etc - these move around from time to time but they are not CONTINUOUSLY on the move as, for example, shore patrols and submarines are.
So for these moving objectives, you'd better look at the recon report and note how old it is. If it's 30 minutes or 1 hour old then you have a good starting point to search for the unit. If it's 2-3 days old then maybe not so much (it will still be in that general REGION but might have traveled rather far in 3 days vs 3 hours . . . ).
If you send someone up to recon that area again, then you'll have a more up-to-date location. Also (a trick!) note that recon pilots receive immediate notification of the exact location (sector & keypad) for any objectives that are MOVING. So they can loiter in an area and give ground attack pilots below up-to-the-minute updates about location and location changes on those MOVING objectives.
For example, if attacking a submarine, you might send one recon pilot up to 20000 ft to search for the target and get current coordinates, and a couple of ground attack pilots to go to those coordinates and kill the target.
Of course, the defenders can AND SHOULD look for that recon aircraft and drive it off, etc.
I've even brought something like a Sturmovik strike force (
<cover aircraft), flown up to 20000+ feet, scouted out the objective, then went down & found and tried to kill it. This is a bit more awkward because as a recon pilot, you can't carry bombs or torpedoes. And the <cover aircraft pilots are not always the most highly trained . . .
Another strategy I've used is to fly up and recon that area, get the up-to-date coordinate for the mobile/moving objective, then fly straight home and come back with the proper force to attack it. By the time you get back, the recon is a bit stale, of course.
So altogether the best strategy would be to organize a little task force with one recon, who can also act as top cover, and a pilot or two (or more) to fly low and accomplish the actual attack.
- Tips for taking out a moving/mobile target like shore patrol convoys & submarines. Someone on the forums asked me about taking out a moving/mobile target. Here is what I told him:
The target was: AX25.6.5 Deal-Sandwich Shore Patrol Convoy (248369, 255048, 1) 2hr Level 8
He went to that location but never found anything.
So here is what I suggested:
Shore patrol convoys are MOBILE. So they are driving and moving all the time. The coordinate given is only the particular spot where they happened to be when someone reconned them.
So you have three strategies:
#1. They are somewhere in that AREA. They will patrol the area given - so for example Deal-Sandwich Shore Patrol is patrolling the shore area between those two cities. That is a large area but not TOO large. So just fly around low (low - VERY low) and check all the roads carefully in that area, etc. Pretty soon you will find them - probably when they start shooting at you.
You can start searching at the coordinate given, and search outwards from there. There were there at one point in time, and since they are on regular PATROLS they might return to the spot/road from time to time, also.
[4:47 AM]TWC_Flug:
#2. The big trick, and one few people have caught onto: Get a buddy and send them up to recon height in a recon a/c (ie, no bombs etc). They patrol the area where you are looking for this ground patrol, and take a recon photo every minute or two.
Whenever one of these MOBILE patrols is spotted in the recon photo, the recon pilot will get a special message (immediately!) which indicates there is a mobile convoy type patrol in the area they just took a photo of, and which exact sector, including double keypad, that the mobile patrol is in.
Now your recon buddy gives you this info either via text message, discord or whatever.
With this info - which includes the actual CURRENT sector the mobile patrol is in - you can generally navigate right to that spot and find them pretty quick.
If you don't find them right away, your recon buddy can keep taking recon photos and updating you with their current position/sector until you do find them.
Note that you can the put the double keypad location into Knickebein in order to precisely locate that sector. Command is something like:
<ka az20.3.5
Now you can use Knickebein to fly to that location
but also, even more important your <cover aircraft can target that point or (more useful) enemies near that point (Tab 4-4-4-4-6).
#3. I usually take something like a sturmovic aircraft and then some sturmovic COVER aircraft also. You could also take bombers and then bomber COVER.
When you give the cover aircraft the coordinates/sector to target, then when they get close enough to the target they will tell you the exact objective they are targeting. They start looking at the coordinate you give them and search outwards a certain radius until they find something. So if it is AA or a building or just a coordinate or something, you know they have not found the mobile objective, so you can call off their attack and keep searching.
(You want to call off their attack because if it is the wrong objective, they will go waste all of their ammo killing it, and have nothing left for the real objective. Though . . . if there are many active AA units in the search area, a lot of time it pays to kill them off first. This makes it a lot easier to do low level searches.)
If on the other hand their objective is a tank or other mobile vehicle type objective, then they have located the patrol. You can watch where they attack and follow them in. Or see the sector & double keypad they where they have located the enemy, then put that into Knickebein and use that to navigate to that location yourself (
<ka bd29.6.9 or similar chat command).
Again, Sturmovik type aircraft will work best as your cover aircraft in this scenario. They are made to attack ground targets of this type, and specifically look for them. So Stuka, JU-88 ground attack versions, 110s, etc. On the Red side, hurricane fighter-bombers, Beaufighters, or Blenheims - particularly the fighter versions.
#4. Important! When you give the cover aircraft the coordinates/sector to target, you need to use cover targeting method "Nearest enemy to Knickebein Point". If you just use method "Knickebein Point" your cover aircraft will target exactly that point - whatever is there. But if you use method "Nearest enemy to Knickebein Point" they will actually search the immediate area around that point for any enemies that are there - whether that is a tank, truck, AA, radar, or whatever.
#5. Another pointer - whenever you successfully attack an objective, that counts as a "recon" and the position information on the recon list is updated (presumably if you found & attacked the enemy, you also reported their position to HQ - and they added that info to the recon list).
Particularly with these continually moving targets, these recon updates are super helpful. If someone recons to find their current position, then someone finds & attacks them fairly soon (since they are easiest to find with a fairly current recon position), then that will update their position information again, etc.
#6. Note that the recon list includes information for how recent the recon was done. So for an airport or other non-mobile target it doesn't make any difference if the recon is 72 or 96 hours old. But for these mobile patrols, a recon that is just 30 minutes or 60 minutes old is a lot more valuable than one that is days old.
- Info in Asset Condition Summary & Recon List
Looking at the Military Asset list and the recon summary gives you a bunch of help info about the objective
. The two lists give somewhat different info and exactly what that info is might not be 100% apparent to everyone.
Each bit of info is helpful in one way or another as you fly the campaign.
Asset list entry:
Quote:Flugfeld Audembert (BA20.4.5) 85%; last: 7hr35m (1.5 days)
That objective is 85% destroyed, last hit 7hr35m again, and it will be and estimated 1.5 days before the damage is repaired.
Note that this gives you the double keyboard location of the objective (BA20.4.5). You can use this on maps to locate the objective and also enter it into the Knickebein system (
<ka BA20.4.5) and navigate yourself and/or
<cover aircraft to it.
Also note - when you enter a Knickebein point into chat, EVERYONE ON THE SERVER, including enemy pilots, can see it! So you are giving away your intentions to the enemy, and you probably are going to need some kind of strategy for dealing with that.
(In real life, the radio beams each side set up to guide there bombers could be picked up and used by enemy as well as friendly pilots. In setting up the radio beams, they were giving away their intentions to the enemy - who was DEFINITELY listening in. So they had to develop ways to deal with this information leakage, just like you do . . . .)
Recon Summary entry:
Quote:AU22.1.3 Brookland Radar (212973, 220079, 0) 3X, 8.5hr L5, 100%
This objective has been reconned 3 times, last time 8.5 hours ago. It is level 5 (difficult/importance/campaign points awarded) and is currently 100% destroyed/out of commission.
This gives the double keypad location, but also and more important, the exact coordinate position (212973, 220079, 0). This precise coordinate position is the most important bit of information discovered by the recon mission (beyond the existence of the objective itself - which is important, too!).
You can put the x,y location into the Knickebein system and use that to fly to that exact location (
<ka 212973 220079). Once entered into Knickebein, you can also instruct your
<cover aircraft to target that point OR target the nearest enemy to that point.
Coordinate points are far more precise than double keypad locations. For example, you could probably target an airfield with a double keypad location and hit somewhere on it. But a double keypad location is far to imprecise to locate an exact building, hanger, tank formation, ship, or the like.
Once you have the coordinates for your objective and have entered them as a Knickebein point, you can use those Knickebein points to target your cover aircraft (Tab 4-4-4-4-6) in two specific ways:
- Targeting the current Knickebein POINT works well for heavy bombers, for example when they target and airport or fixed objective.
- Targeting NEAREST ENEMY TO A POINT works well for
dive bombers and
sturmovik or ground attack type aircraft. They will locate the nearest enemy they can find to that point, and will search for a fair sized radius around it to find an enemy. They will try to coordinate and attack different specific enemies in the area - so not all of them are attacking the same enemy tank or AA or ship or whatever.
Also they will communicate to you (via the chat screen) which specific enemy they are attacking (such as "tank" or "ship") and its position as a double keypad sector.
If they CAN'T find a specific enemy to attack - which they will usually do once they get fairly close to the target, close enough to make things out with their binoculars, say - they will continue to say that they are simply target the specific POINT given. At this point you can try to call off their attack if you want - they will attack and bomb or shoot that point, which might be useless to you if there are no enemies their.
- Targeting <cover aircraft via a Knickebein point is one way to do it. You can also drop a bomb to indicate the attack point, or drop a flare to indicate the attack point.
With each of those methods, you have the choice of targeting the exact point (where the bomb or flare was dropped) OR the nearest enemy or enemies to that point.
Just for example, one method I have used to attack moving vehicle convoys using
<cover Sturmovik aircraft like the Beaufighter, Hurricane fighter-bombers, Stuka, or 110s.
#1. Choose "Nearest enemy to bomb point" as my targeting choice (Tab 4-4-4-4-6)
#2. Fly around and locate the enemy convoy.
#3. Attack them and drop a bomb on or near the convoy.
#4. The
<cover aircraft then identify that point (where I dropped my first bomb), look for enemies near that point, and start attacking them.
Using <cover aircraft to attack a flare point or the enemy nearest a flare point is similar. You use Tab 4-4-4-4-6 to select flare point or nearest enemy to flare as the targeting option. The moment you choose that option a flare is dropped (give it time to drop and look back - you'll see it smoking away). Your
<cover aircraft will target that flare point to attack, or the nearest enemy to that flare point.
To stop the
<cover aircraft from targeting your flare point, bomb point, or knickebein point, just use Tab-4-4-4-4-6 to select "No target point - follow me".