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Nazgûl Enlistment |
Posted by: Nazgûl - 03-08-2025, 12:53 AM - Forum: Recruitment
- Replies (1)
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To make it official, please consider my application to TWC. I've been invited by the great Fatal Error to join the family and it would be a great honor to be accepted in TWC. I have a very busy schedule and I'm currently working on multiple projects but I make time to fly Blitz every now and then and when I do so, the TWC server is my server of choice. Many of you have seen me around under the nickname of Finucane or Nazgul but I would like to stick to the latter rather than the former. Anyways, hope to meet u all soon. Cheers
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Tobruk Campaign 25 |
Posted by: TWC_Padre - 03-04-2025, 07:45 AM - Forum: New Stuff
- Replies (1)
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Good evening, Team.
The CO posted the following on the ATAG Forum and in the TWC Discord Tobruk channel:
Ok coding finished 229,000 lines so now i need 12 dedicated players to fly on some Saturday morning 9 am us time. 6 blue 6 red this keeps testing simple and reporting even better. We need 1 dedicated bomber pilot, to attack 2 targets in the briefing and destroy to 20% health or (sink) hint.
1 dedicated recon pilot to go take pictures of the target last known coordinates will be provided in briefing. This pilot can then fly anything needed for the group radio communications mandatory on our discord.
4 dedicated fighter or fighter bomber pilots . This is vital to take the position in the briefing both sides have completely different objectives. Ai may protect targets but not like real pilots could. Radar? mmmmmmmm don't know yet, think fog of war more appropriate for desert with some leeway for limited radar.
GAMEPLAY:
Players spawn and communicate as to a plan of action formulated. Briefings read and decisions on how to proceed . This mission starts and recon pilots take off to recon the 2 targets listed, while waiting on recon, bomber pilots could start bombing the chosen airfield fighter pilots could choose to escort to ensure the destruction of the airfield or search for the enemy along the front lines or the enemy recon or enemy bombers choices should be made as a group as a plan of attack and committed to.
This is a capture the flag type mission it ends when one side captures an enemy airbase chosen at random by the computer and re stocks it with aircraft, fuel and ammo so it can be flown out of. When this happens map should close ending mission 3 min cool down time map starts back with new lines drawn lose 3 bases campaign is over.
We can have a discussion about what happened as a group of pilots to make improvements on a different time or date.
So now we need to find the dedicated pilots and a dedicated server to test on.
To express your interest, go to either of the links posted below, and let TWC Fatal know. If there are any vacant spots, he will let you know.
The original ATAG message can be found here:
https://theairtacticalassaultgroup.com/forum/showthread.php?t=38511&p=399767&viewfull=1#post399767
The original Discord message can be found here:
https://discord.com/channels/568432993455308840/1346128988862677044/1346130985246523442
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BACK TO DESERT WARFARE |
Posted by: TWC_Padre - 07-24-2024, 04:40 PM - Forum: New Stuff
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The following was posted by TWC_Fatal_Error on the ATAG forum:
Ok gentlemen We have an idea to return to the desert with our campaign server.
Here is how the server works in general play:
- All aircraft available but in very limited quantity, earn your way up die and start over so don't die.
- The computer will assign a target airbase to be taken close to the front lines for both sides No matter what you do the only thing that lets the lines advance is you must capture the airbase assigned to your side.
- Once the assigned airbase reaches 0 % a convoy of 50 vehicles moves from some random hidden spots on the map and makes its way to the airfield. If 10% reach the airfield then you can fly in aircraft and you have moved the lines server, will reset and new lines will be visible and you will receive a new target base to attack.
- If you have lost an airbase, you must now take it back in order to move the lines.
- Random targets for both sides such as ammunition and war ships will show up during each battle further hindering the enemy and your side needs to protect the assets as well as destroy the enemies.
- Resupply comes every 24 hours real time so don't waste your assets!
Let’s try something new and hopefully this will become more populated as we progress forward <S>Fatal
So, it looks like something is brewing in Command HQ ... be sure to spread the word!
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Bluntman Application |
Posted by: TM-Bluntman - 11-09-2023, 12:16 AM - Forum: Recruitment
- Replies (7)
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Name: Joe Dewey
DOB: 8/1966
Current Time zone: Eastern TZ (GMT-5)
Games Played: IL2 1946 (w/mods HSFX ect, VEF, VEF2), CLoD, IL2GB and a host of bad and good 90's games.
Aircraft Preference: Mostly German birds but I am learning quickly the Hurrican and Spit in CLoD. I'm a ground pounder to be honest. I try to fly whatever side needs the most pilots.
Personal Detail: Ever since I was a kid, I've always wanted to fly especially after my dad took me to see a special big screen viewing of The Battle of Britain in 75. That blew me away. I'm currently employed as a network engineer (night shift) and flight sims are a passion for me.
How did you hear about us?: I got wind of TWC from the ATAG website and never got around to trying the TWC server even though I signed up a year ago on your website, apologies.
Thank you for taking your time to read this wall of text.
S!
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Can’t log in to TWC Genghis Khan Server |
Posted by: Volant_Eagle - 10-23-2023, 06:43 PM - Forum: Tech Support
- Replies (5)
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I’ve been trying to log into the TWC server the last few days without any success. I can log in to other servers just fine. It’s only TWC that doesn’t work. It takes a minute or two to get to 20%, then a few seconds to get to nearly 100%, then it stays there until it eventually losses connection.
I’ve tried both by PC and my laptop with the same results. I can log in to other servers but not TWC.
Any idea what the problem is?
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Dec 2022: New Campaign Server Main Objective - other updates |
Posted by: Flug - 12-18-2022, 08:51 PM - Forum: Server Rules, Updates, and Bug Reporting
- Replies (10)
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- Goal of the current TWC Operation Jubilee Campaign on our Cliffs of Dover server:
Your goal is to push front line all the way across the channel, and then further onto enemy ground, pushing it forward until you have captured the ground for at least one enemy airfield. It might well be one of the provisional airfields you see on enemy territory right near the oceanfront.
We believe this will take about 15000 points - more or less. It's not based so much on how many points, though, as how far the front line is pushed.
THEN to actually complete the campaign you must make an active "temporary landing ground" on the enemy's side of the Channel.
Instructions in-game with chat comment <lghelp. But in short:
- push the front line COMPLETELY clear of a previously existing enemy airfield
- Take AT LEAST 3 different types of aircraft (ie, you and two or more of your pilot friends) and all land safely/alive at that currently vacant field
- Chat command <makelg
- This turns the previously unused/vacant airfield into an airfield/spawn point you can use, stocked with whatever aircraft you have flown to establish it.
- Take a screenshot or a few proving you have accomplished this - ie, your aircraft landed at the airport, the screen messages saying the landing ground was established, the new map showing the landing ground as active etc.
- Post to the forums and/or discord to establish your victory for everyone to see.
- You have completed this campaign and are now the victors!
- This might not be as easy to accomplish as you hope - the enemy will, if they have any sense - but doing their utmost to prevent this beachhead from being established and stocked with aircraft.
- More about Landing Grounds and <makelg: I strongly suggest practicing making a temporary landing ground a few times, ahead of the real thing, just so you know that it works and we can work out any technical bugs.
You can do this be finding any existing airfield on your territory that does not have a spawn point. Fly to it and land safely, bringing along at least two other pilots who do the same, then chat command <makelg.
You should receive a message indicated success and the new LG should show up as a spawn point that you can use on the Flags Page in-sim.
That airfield should then be stocked and usable with whatever aircraft you have flown to it when you established the LG.
What's more, once established, a Landing Ground should persist in that location, with those same initial aircraft, until/unless destroyed by the enemy.
We developed all this for our planned Tobruk Campaign, a few years ago, but it's never really extensively been tested or used.
But now is the time! Again, I strongly suggest that folks try this a time or two long before the time comes to establish the "real" LG that will win the campaign for you.
In other news:
- I just fixed a long-standing bug that prevented repairs to (most) airfields from happening immediately. They did happen, just next time the server turned over.
Now, for example, if you fly in the repair supplies that bring the airport damage down to zero again, or turn the map, you should see that airfield back in service in just a few minutes.
- Also, HQ has reprioritized the work of the AI squadrons. They have often taken on the work of bombing front line airfields, important radar installations, other key objectives, etc. Now more of that is being left in the hands of local leadership (ie, you) and to local initiative. The AI squadrons will still support the general work, attack military objectives etc, but they are putting more of the onus on you as the front line forces to handle the most strategically important objectives.
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