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Front lines in France |
Posted by: Birdtail - 06-28-2020, 03:05 PM - Forum: Requests and Bug Reports
- Replies (1)
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Now that we have moved the front to the French coast parts of Dunkirk navel dock area comes up as friendly or no mans land with penalty points when you bomb it. Parts of Boulogne are showing as close to the lines but have not bombed there yet so not sure if the same thing will happen. Is there a plan in place to either adjust the targets in recon or back the line up a bit so primary target do not generate penalty points?
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HurriBomber Ordinance AAR6/26/20c |
Posted by: Dave - 06-27-2020, 05:14 AM - Forum: The Wrecking Ball Theatre
- No Replies
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(Because Padre said he liked my videos...)
Plus, it seems, aerobatics in the HurriBomber
can seriously screw up your Bomb release triggers...
Mission A, shot down two bombers,
Mission B shot down two Bombers,
(I think they were Kendys, heading toward Littlestone...)
Mission C:
Wanted to find the General,
but ran into G50's:
Anywho,
It took me 4 more beers beyond totally wasted
to upload this dang thingie...
(20 minutes!)
So I can't see if "B" was Kendy until I get more beer tomorrow...
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My Conf.ini 4k and Sound Settings |
Posted by: BlacKnight - 06-18-2020, 01:09 PM - Forum: Tech Support
- No Replies
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[BOB]
EpilepsyFilter=0
[window]
DepthBits =32
StencilBits=16
DrawIfNotFocused=0
SaveAspect=0
Render=D3D11
width=4096
height=2160
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
StereoMode=0
[NET]
speed=1000000
localPort=27015
serverName=Warbirds of Prey
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=Historical Battle of Britain
serverInfo2=Trains and shipping moving all round the map.
serverInfo3=Server is 4k Screen Friendly!!
serverInfo4=
VAC=0
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=64.42.179.134
port=27021
[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=1
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0
[rts]
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=1
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0
[rts_joystick]
FF=1
[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=3
DrawCollisions=1
Water=3
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=1
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=1
RenderTargetQual=3
MSAA=2
MeshStatics=3
MeshStaticsDetail=4
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1
ExtendedClouds=1
StaticsShadows=1
[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=4
Placement=3
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=0
SoundMode=0
SamplingRate=0
NumChannels=32
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=0
Channels=2
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=15
vgMusic=15
vgVoice=15
[game]
mirror=1
mapPadX=0.002685547
mapPadY=0.5393519
mapPadDX=0.2626953
mapPadDY=0.4546296
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AAR061620A |
Posted by: Dave - 06-16-2020, 10:32 PM - Forum: The Wrecking Ball Theatre
- Replies (1)
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Map just rolled, Sun is coming up,
went after the general near Dunkirk Weapons Storage.
Couple of interesting things here,
Radar showed 2 fighters nearby,
but they turned out to be G50's.
Even at 100 feet AGL they spottted me, but,
two of them dived into the sea!
The third chickened out following me into the Dunkirk Flak
(I don't blame him...)
Lost Ailerons, but managed to drop 4 250's on target.
(which I thought was the East most factory of three.)
but Top Hat, while game shows damage done,
does NOT SHOW amount of damage done!
Which makes me wonder if the Knickerbein Co-ords
(or my interpretation of them)
was off, & it is the center factory...
So, I got a damage done, but it is still a target!
(GO team!)
Also, The General,
is due East of those three in line factories
according to the rising sun...
(No Japanese reference intended...)
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