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» Forum threads: 427
» Forum posts: 1,648

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  25th June - Campaign Server missing
Posted by: Mackers - 06-25-2020, 06:09 PM - Forum: Server Rules, Updates, and Bug Reporting - Replies (1)

The campaign server isn't showing in the 'server list'.

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  TWC Campaign Server Down
Posted by: Baffin - 06-24-2020, 08:41 PM - Forum: Requests and Bug Reports - No Replies

Out of service all afternoon, 6/24.

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  Team Fusion mission
Posted by: Birdtail - 06-20-2020, 02:31 PM - Forum: 'The Usual Place' - Replies (7)

Found this on ATAG posted by Colander
https://www.youtube.com/watch?v=36vwCAE9WRo

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  Touch Screen Overlay
Posted by: BlacKnight - 06-18-2020, 07:14 PM - Forum: Tech Support - Replies (6)

Touch Screen Overlay Comes in Various Sizes:

https://www.amazon.com/Touch-Overlay-Scr...WRSYMQ0YKY

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  Touch Screen Overlay
Posted by: BlacKnight - 06-18-2020, 07:12 PM - Forum: Tech Support - No Replies

This comes ion various sizes and works well with Cliffs and DCS and MS Flight Simulator!

https://www.amazon.com/Touch-Overlay-Scr...WRSYMQ0YKY

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  My Conf.ini 4k and Sound Settings
Posted by: BlacKnight - 06-18-2020, 01:09 PM - Forum: Tech Support - No Replies

[BOB]
EpilepsyFilter=0

[window]
  DepthBits  =32
  StencilBits=16
  DrawIfNotFocused=0
  SaveAspect=0
Render=D3D11
width=4096
height=2160
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
StereoMode=0

[NET]
  speed=1000000
  localPort=27015
  serverName=Warbirds of Prey
  serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=Historical Battle of Britain
serverInfo2=Trains and shipping moving all round the map.
serverInfo3=Server is 4k Screen Friendly!!
serverInfo4=
  VAC=0
  maxPlayers=16
  socksEnable=0
  socksHost=
  socksPort=1080
  socksUser=
  socksPwd=
host=64.42.179.134
port=27021

[Console]
  IP=20001
  UseStartLog=1
  WRAP=1
  PAUSE=1
  HISTORY=1024
  HISTORYCMD=1024
  PAGE=20
  LOG=0
  LOGTIME=1
  LOAD=console.cmd
  SAVE=console.cmd
  LOGFILE=log.txt
  LOGKEEP=0

[rts]
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=1
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=3
DrawCollisions=1
Water=3
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=1
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=1
RenderTargetQual=3
MSAA=2
MeshStatics=3
MeshStaticsDetail=4
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1
ExtendedClouds=1
StaticsShadows=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=4
Placement=3
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=0
SoundMode=0
SamplingRate=0
NumChannels=32
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=0
Channels=2
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=15
vgMusic=15
vgVoice=15

[game]
mirror=1
mapPadX=0.002685547
mapPadY=0.5393519
mapPadDX=0.2626953
mapPadDY=0.4546296

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  AAR061620A
Posted by: Dave - 06-16-2020, 10:32 PM - Forum: The Wrecking Ball Theatre - Replies (1)

Map just rolled, Sun is coming up,
went after the general near Dunkirk Weapons Storage.

Couple of interesting things here,

Radar showed 2 fighters nearby,
but they turned out to be G50's.
Even at 100 feet AGL they spottted me, but,
two of them dived into the sea!
The third chickened out following me into the Dunkirk Flak 
(I don't blame him...)

Lost Ailerons, but managed to drop 4 250's on target.
(which I thought was the East most factory of three.)
but Top Hat, while game shows damage done,
does NOT SHOW amount of damage done!
Which makes me wonder if the Knickerbein Co-ords 
(or my interpretation of them)
was off, & it is the center factory...

So, I got a damage done, but it is still a target!
(GO team!)

Also, The General,
is due East of those three in line factories
according to the rising sun...
(No Japanese reference intended...)

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  A bit of Skeleton Crew History!
Posted by: Pilotlight - 06-15-2020, 07:40 AM - Forum: 'The Usual Place' - Replies (5)

Poking around for some memories and looky here.

http://simguildhistoryinminiature.com/about-us.html

A guy who may or may not have been a programmer of Simguild's "Flying Circus" posted a tragically fuzzy home video he took while coaching his son to fly in the FC online arena.

At one point, someone named XX-Grizzly appears briefly in the chat window.  Could be SC-Grizzly!  And at the end, there's a guy who pops up in chat named "Tusk."  Soon to be SC-Tusk?  Maybe!  Who the hell knows!?

Good grief that sim was fugly.  And so much fun.  Good times.

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  AAR 6/13/20a
Posted by: Dave - 06-13-2020, 11:37 PM - Forum: The Wrecking Ball Theatre - Replies (5)

I broke this up into 3 videos for convenience:

I was advised that the Dieppe bunker was at 98% destroyed,
& figured if the General was nearby, it was worth a flight...
TWC Catto was taking off from Wilmington to attack the nearby radar,
so off we went.

Unfortunately, just feet wet radar reported bombers just off my left,
so I left Catto to investigate:

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  The General (a close up...)
Posted by: Dave - 06-11-2020, 12:39 AM - Forum: The Wrecking Ball Theatre - Replies (2)

Finally got a chance to render this video from 5/31
in which photographing the General got some unexpected 
(but welcome) results.

This would not have been possible without training
in the Beaufighter from TWC_Blacknight.

Flug, can you elucidate what the sequence of events really is?
Best I can figure out is that the 1st recon from 20k will give
a grid square location for the General.

A closer pass, (not sure how close) will give the 
exact Knickerbein co-ords of the General for bombing etc...

Now, I cannot remember "if" the Knickerbein Co-Ords were already
up before this run, but I wanted to get within that "100 meters" thingy
to get a yellow banner, & then shoot the crap out of him to see if I could
get a 2nd yellow banner. I know I was within 100meters on the 1st pass
with no joy, but the 2nd, taking the tops off the trees yielded a
treasure trove of data/plans about where they planned to attack that day!
This info was then printed under the tactical planning board telling red
what the specific Blue objectives were to roll the map!
Totally unexpected, & freakin' awesome!

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